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Stick to the shadows spend a decent amount of your exploration time at night to further make use of these armor pieces benefits. Other useful pieces of armor are those created with shadowed material, these black armor pieces make you harder to detect in dark locales. More shots… better accuracy… quiet as a whisper. Not only do you have an improved VATS hit chance, but also you consume 25% less action points. This will be your main weapon and hands down your favorite gun. One fo the early missions has you finding out the status of a safehouse, which lead you to discovering the fate of one of their agents and being gifted his silenced handgun… the Deliverer. After following the Freedom trail… or just going to the North Church and plugging RAILROAD into the passcode wheel (under the church), you come face to face with the Railroad. As “The Glen” one of the first factions I suggest you join up with (aside from the Minutemen) is the Railroad, a group of Synth sympathizers who combat the oppressive nature of The Institute and their Synths. You can buy them, but it might be more beneficial to find one out in the wasteland. Like I said above, you are going to want a pistol… preferably one with a suppressor. So even if you have a 15% chance to hit a head shot, activating your critical attack at an opportune time can make all the difference when you’re pinned down against a battalion of the Commonwealth’s baddest.
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One thing to note is that criticals NEVER miss. Crits function differently in Fallout 4, instead of it relying solely on a dice roll, you can use it anytime as long as you fill up your meter. Use this to your advantage and don’t hesitate to use it often. With a high luck stat, your critical meter fills quicker. TL DR Level 1 to 20: Gunslinger 1, Sneak 1, Action Boy/Girl 1, Sneak 2, Rifleman 1, Ninja 1, Locksmith 1, Locksmith 2, ANY SPECIAL, Life Giver 1, Sneak 3, Fortune Finder 1, Scrounger 1, Gunslinger 3, Point in END, Life Giver 2, Locksmith 3, Ninja 2, Life Giver 3 Helping save on using your stimpacks and to further your Sole Survivors survivability in the wastes. Grab Locksmith (P) rank 3 with your level 18 point, now being able to unlock Master locks, your choices of getting around and finding useful items increase exponentially.įor level 19, let’s continue the path of the Ninja (A) by purchasing rank 2 this grants a 3X bonus for ranged and 5X bonus for melee sneak attacks.įor level 20, grab the third and final rank in Life Giver (E) with all three ranks you now have +60 additional health and now slowly regenerate lost health.
#Fallout 4 best starting stats plus#
Adding another 20 health plus increasing your health overall is always good for surviving. Nearing the end of this initial build, Level 16 and 17 should plug into Endurance and the second rank of Life Giver (E). Gunslinger (A) rank 3 should fill the level 15 spot, this increases non-automatic handgun damage by 60%, making those successful headshots all the more crippling.
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Caps are so very hard to come by, and you’ll need it with such a low Charisma rank… also, you can never have enough bullets… right? Level 13 and 14 begins building your scavenging abilities, pick up Fortune Finder (L) rank 1 and Scrounger (L) rank 1 both allow you to find more caps and ammo in containers. Plug a point in Life Giver (E) to give yourself an additional +20 to your max health.īack to Sneak (A), purchase rank 3 to make you 40% harder to detect and comes with the added bonus of no longer triggering enemy mines. Level 11, still too early to purchase the next rank in Sneak so we’re gonna augment your ability to survive a bit. Since we’ll be focusing on building this character around handguns, this dramatically increases how much damage you can dish out. Gunslinger rank 1 (A) should be the first perk you nab, this allows “The Glen” to channel the spirit of the Wild West granting a 20% bonus to non-automatic pistols. It will give you, as the player, a decent place to continue to build and also to play around with. While it can happen in the blink of an eye, I will focus on your first 20 levels on this build. While you can carry a weapon with spread like a shotgun, you’ll want to focus on carrying one or two non automatic pistols, preferably with suppressors… but we’ll get to that later. Since “The Glen” is a stealth build, you don’t need a high strength stat since you can always rely on your companions to act as pack mules while wearing relatively light armor and limited weaponry. With a low endurance, charisma, and intelligence you’ll spend a decent amount of time plugging added ranks into those stats in between purchasing key perks. Perception, Agility, and Luck are the three paramount stats to plug in to.